About a week ago I finally decided to get together with my kids and play some Dungeons and Dragons. I have had the Bean play before but this was the first time for both Juicinator and Potato. I knew Bean understood the concepts but was a bit worried that Juicinator would need every nuance of every rule explained (she is a bit detail oriented and can hammer you with questions when she wants to understand something) and didn't know if Potato would be interested enough to learn. My fears were largely assuaged when I asked them “Would you guys like to start playing DnD with me?” and they responded with a very hearty “Yayyyyyyyy!!!”
Once I had them all in agreement to play the next step was of ourse to create characters. I gave a lot of thought about how I was going ot do this, after all there are currently five versions of DnD available and each has it's own merits and drawbacks. My first impulse was to simply break out my ancient basic DnD stuff because it really is about as simple a game as you can get. While Basic is indeed simple that is also its problem because it just plays so generically. I never really considered either first or second edition Advnaced Dungeons and Dragons because while they were aweosme for their time, they are very old in game philosophy and I just wasn't thinking it would be that much fun to run. I nixed fourth edition because while it is a very solid game.. it isn't the experience I wanted to start my kids out with. So that left 3.5 but I did wonder if it was a bit to complex but decided I could adjust complexities if need be.
Once the version was chosen it was time to prep the kids a bit. I had the Bean take the other two in hand and go through the Players Handbook with the assignment of each of them picking the race and class combination they thought they would like the best. I have to admit their choices surprised me a bit because I was expecting them to pick “simple” things like human fighter or rouge. Instead, Bean picked a elven druid, Juicinator picked a gnome ranger, and to my great surprise Potato picked a Halfling cleric.(I like being useful and helping people with healing, Daddy)
So, their race and classes picked out it was time to get down to actually making the characters. I have to say that this process went more smoothly than I thought it would. While there was a bit of having to explain somehting ten times in twenty different ways, for the most part they figured it out pretty quickly. A little side note, Jasmine rolled two eighteens on her character which was awesome. It took a couple hours on two different nights to get the characters completed but complete them we did and finally it was time to actually sit down and play.
Now, anyone who has played with me knows I like to put prep into my DnD sessions and while I would have loved to do so with my kids, they were so eager to play that I really didn't have time to do the kind of prep I like to do. Also with my eyes being as bad as they are (god can time creep any slower till I can get them fixed?) Pouring over DnD books just isn't that appealing at the moment. With these complications I just decided to wing it. I mean why not? So I figured given that they are all woodsy characters (Jade decided to follow Yondalla a nature kind of diety) this made a good starting point. Their mentor a druid by the name of Theodore sends them off to none other the village of Homlet (It's how I started so just made sense to me) to speak with an alchemist there by the name of Robard to get some elderberry root. After fielding some questions about what he needed it for the three noble adventurers head of bright and early one morning for a seven day trip to Homlet.
I actually had anticipated that they wouldn't run into much there, but I was wrong. I was using a d10 to check for encounters. I would use one roll for the daytime and two for nighttime. Their first day of travel nothing happened but that night on the second roll they got attacked by dire rats. It was during this encounter that I felt a strong sense of paternal pride in my emerging gamers.
Bean was on watch when she hard a crackling in the underbrush. Curious she decides to investigate the noise. She travels about fifteen feet from the camp and sees several dire rats making their way toward the camp. Thinking quickly Bean sends out a shout of alarm waking the other two and wades in with her wolf animal companion to do battle. The first round does not go very well, both Bean and the wolf are wounded while they fail to land a blow on the now swarming dire rats. As the other two arrive the melee intensifies and again the round goes against our noble companions. At this point is when something awesome happens.
Juicinator looks at me thoughtfully and points to her character sheet “Can I use my speical abilities right now?”
I look at her and ask “Well which one do you want to use?”
She smiles “I want to use Dancing Lights.'
“Why do you want to use that?”
“Well I want to make bright lights that scare off all the rats.”
I shake my head “Sorry Juice but that won't work because they are in combat they most likely won’t notice the lights and even if they did I doubt it would scare them.”
Juicinator scowls and then points at her sheet again “Can I use ghost sound?”
I consider it and ask “What do you want ot use it to do?”
She smiles “To make a sound like a big cat and scare of the rats!”
I laugh and decide that this actually can work. While I would think somehting like a thunder clap would work better I have to admire her creativity. I roll a will svve for each of the rats and DC 10 and wouldn't you know it all but two fail and flee in fear of the loud cat sound. The rest of the battle goes rather quickly and Potato heals up everyone and they go back to sleep.
Now I have ran countless games of DnD and in almost every case similar to this encounter players generally just battle the critters, I was seriously impressed with my daughters thinking of using ghost sound. It was really neat to see her think of that in the heat of battle. Maybe I am being a bit over proud, but I don't care, they are my kids and they are awesome.
So the next day they are walking along when the encounter and owlbear. I was a bit worried about this encoutner because the owlbear is actually quite a brute, but I figured if worse came to worse I could think of some way to save them. Turns out that these worries were unfounded considering that in the first two rounds all thee of the girls rolled critical attacks. The owlbear was downed pretty easily then Bean thinks of maybe tracking the creature back to it's lair.
Agian I was impressed because very seldom have I seen veteran gamers think of doing something like this. So they make th eapproriate rolls and find the owlbears tracks. A short hike later they find the small cave it has been living in. Deciding to show some caution (again surprising their DM) they sneak up to the cave entracne carefully and find it empty. Thye give it a through searching and are rewarded with finding 120 gold pieces and a wand of invisibility (they got to roll on the treasure table and managed to roll well enough to get a mnor magic item.. I am telling you these kids have serious luck).
At this point it was close to bed time so I told them we were stopping for the night (Awww Daddy to we have to?) but assured them we would play again son.
Looking back on the night I have to say that while it was not the most intense night of gaming I have ever had, it was certianly one of the most fun. There is just something really cool about seeing my kids shuffling character sheets, rollling dice, and listening to me intently as I describe the world they journey through. I can't wait to do it again soon.
So looking forward I have a bit of a decision to make. While I sent them off to the village of homlet, this was done simply to give them a direction Now they have found a small cave. I can simply keep it a small cave and let them continue their journey or I can let them find a passage way further into the hills they are traveling through.. I really don't know which way I will go yet.. what do you think?
Monday, June 10, 2013
Tuesday, May 17, 2011
The advantages and disadvantages of play by post gaming
I, like almost every other gamer on the planet has had times when it was damn near impossible to get a group together to play a game. In the old days that generally meant spending your time rolling up a billion characters, drawing a thousand dungeons and designing a couple of campaign worlds. However, with the invention of the internet, gaming was able to enter a new frontier. Admitted, there are some signs that say this new frontier might be slowly destroying pencil and paper gaming, but on the other hand, it has also given gamers the ability to contact one another a lot easier.
In the early days of the internet, a system called play by email was adopted by gamers seeking games online. This was a great option for people who either couldn't get a group together or had real life constraints (work) on their time. You simply checked your email, read a post or two, replied, and off you were. It was a short and simple way to get a small fix. In fact there were some PBEM's that I was involved with that were just as good if not better than my average tabletop session.
Along with PBEM gaming, play by Post gaming also started. While Play by Post was a similar way to game it was conducted on message boards. You generally had to create a username and then apply to a variety of games. While I strongly preferred PBEM gaming at first, there was a utility available in PBP that eventually led to it winning the contest between the two. I hear that there are still PBEM's going on (specially in the world of Star Trek Sims) but for the most part the utility and usability of message boards have come to dominate the online gaming community. Having done my fair share of PBP gaming I have come to believe their are certain advantages and disadvantages when compared to a table top game.
The main advantage PBP games have compared to table tops is that you don't have to work around the schedules of five people. You can log into the message boards whenever you have time, enter a quick post, and you are done for the day. Another strong advantage of play by post gaming is that it allows those of us who really like to write and develop characters a place to do so. In fact, if you want to really get an epic storyline going, I would strongly suggest PBP games.
The disadvantages of PBP gaming is the fact that there are no smiling faces at the table with you. You don't get the same feel that the table top experience provides. Also, if you are not much for writing or you don't have internet access it can be very difficult to actually do play by post gaming. Finally there is the fact that you never really know if anyone is cheating or not.
In the end, I find that there are times I want to use play by post for gaming and other times when I want the table top experience. I am glad that both are available to me and can't wait to see a time when technology allows us to get the best out of both worlds (and no WoW is not it)
If you are interested in gaming in a play by post game you should check out mythweavers.
In the early days of the internet, a system called play by email was adopted by gamers seeking games online. This was a great option for people who either couldn't get a group together or had real life constraints (work) on their time. You simply checked your email, read a post or two, replied, and off you were. It was a short and simple way to get a small fix. In fact there were some PBEM's that I was involved with that were just as good if not better than my average tabletop session.
Along with PBEM gaming, play by Post gaming also started. While Play by Post was a similar way to game it was conducted on message boards. You generally had to create a username and then apply to a variety of games. While I strongly preferred PBEM gaming at first, there was a utility available in PBP that eventually led to it winning the contest between the two. I hear that there are still PBEM's going on (specially in the world of Star Trek Sims) but for the most part the utility and usability of message boards have come to dominate the online gaming community. Having done my fair share of PBP gaming I have come to believe their are certain advantages and disadvantages when compared to a table top game.
The main advantage PBP games have compared to table tops is that you don't have to work around the schedules of five people. You can log into the message boards whenever you have time, enter a quick post, and you are done for the day. Another strong advantage of play by post gaming is that it allows those of us who really like to write and develop characters a place to do so. In fact, if you want to really get an epic storyline going, I would strongly suggest PBP games.
The disadvantages of PBP gaming is the fact that there are no smiling faces at the table with you. You don't get the same feel that the table top experience provides. Also, if you are not much for writing or you don't have internet access it can be very difficult to actually do play by post gaming. Finally there is the fact that you never really know if anyone is cheating or not.
In the end, I find that there are times I want to use play by post for gaming and other times when I want the table top experience. I am glad that both are available to me and can't wait to see a time when technology allows us to get the best out of both worlds (and no WoW is not it)
If you are interested in gaming in a play by post game you should check out mythweavers.
Monday, May 16, 2011
Motley Monday: New blog, an idea or two and other stuff
I have decided that I want to have some kind of weekly column here and thought that Monday makes a great day for that. Monday is a weird day for me, I have to get up early, I generally have some kind of work to do, and the kids are in school. By Tuesday I am adjusted to weekday's, but Monday is all about getting the ball rolling. For that reason I really like the idea, so welcome to Motley Monday a collection of various thoughts and the like from yours truly.
I like this blog quite a bit, but I wanted to start another one to act as a place to store my campaign notes, so I started a new blog. I will still keep up with this blog, but I will also be working on the other one. I actually think this will cause an increase in my posting rate so I am kind of excited about it. If you want to check it out go here.
I plan to sit down and get some campaign journals started up. The reason it has taken me this long is because all the games I am involved with had been going for a while before I started this blog and I am trying to make sure I get everything right before posting it up here. Also I need to get permission from everyone else involved and decide upon an acceptable nick name for them in the blog (protecting personal information and all that being somewhat important in this day and age).
My buddy Heavy Noir is starting the first session of his twenty four hour game this weekend. I am pretty psyched about it as I think Heavy is a great GM and I think the idea sounds like a lot of fun. Admitted I am not as young as I used to be so I am not sure how staying up twenty four hours is going to treat me. I used to be able to do it no problem (heck even had some 70+ hour days a couple of times), but now I am not so sure. Whatever happens I am sure it will be a lot of fun.
I am trying to decide on a special teams coach for my fantasy football team. Any suggestions would be appreciated. If you do submit a suggestion and I do use it, you would of course get proper credit.
Well, that is all for now, see you all later!
I like this blog quite a bit, but I wanted to start another one to act as a place to store my campaign notes, so I started a new blog. I will still keep up with this blog, but I will also be working on the other one. I actually think this will cause an increase in my posting rate so I am kind of excited about it. If you want to check it out go here.
I plan to sit down and get some campaign journals started up. The reason it has taken me this long is because all the games I am involved with had been going for a while before I started this blog and I am trying to make sure I get everything right before posting it up here. Also I need to get permission from everyone else involved and decide upon an acceptable nick name for them in the blog (protecting personal information and all that being somewhat important in this day and age).
My buddy Heavy Noir is starting the first session of his twenty four hour game this weekend. I am pretty psyched about it as I think Heavy is a great GM and I think the idea sounds like a lot of fun. Admitted I am not as young as I used to be so I am not sure how staying up twenty four hours is going to treat me. I used to be able to do it no problem (heck even had some 70+ hour days a couple of times), but now I am not so sure. Whatever happens I am sure it will be a lot of fun.
I am trying to decide on a special teams coach for my fantasy football team. Any suggestions would be appreciated. If you do submit a suggestion and I do use it, you would of course get proper credit.
Well, that is all for now, see you all later!
Saturday, May 14, 2011
Raistlin Majere Announced New Offensive Coordinator
I actually was considering totally giving up on the Fantasy Football team idea, but some friends let me know that liked the idea so I decided to keep going with it. At this moment my goal is to have my team finished and built by the start of the actual NFL season (if there is one given the lockout). Anyway, sorry about the slight ramble, now on to the next member of the coaching staff...
RAISTLIN MAJERE!
About Raistlin:
It is hard for me to think of another character in all of dungeons and dragons who has gained the same level of awe among players. I remember a time when you could see a bit of Raistlin in every wizard brought to the gaming table. One player might use Raistlins' cough, another his whispering voice, and another his sarcastic wit. I myself liked other characters in the Dragonlance world better, but even I had a deep respect for Raistlin as not only an iconic character, but as an example of what happens to those who allow their lust for power to control them.
For me, watching Raistlin change throughout the Dragonlance novels was a great character study. Here is a person who started life sickly and barely alive. As he grows through childhood he is bullied by his peers and if it had not been for his brother, it is likely this torment would have been even worse. Eventually Raistlin finds something that not only gives him power, but offers him a chance to be one of the elite, this is of course magic.
With magic now under his control Raistilin begins to earn both the respect and fear of those around him. Suddenly Raistilin goes from needing his brothers protection to being part of a deadly team and gaining a feeling of independence. However, in the middle of this growth Raistlin body, not in the best of health to begin with, is broken. While he still has the power of magic, he becomes more dependent on his brother than every before. These events make it easy to understand his anger at the world.
So, here we have a young man who has started out in a bad situation that really only got worse. The only real change in his life is the power of magic. With little else to hold onto Raistlin embraces that power and nurtures his anger. Eventually Raistlin is presented with an opportunity to gain power. This power of course has a price and that is to embrace evil and bow to the Queen of evil. Yet, if we have learned anything about Raistlin, it is the fact that he can not abide any being having more power than him and this will become a problem for not only Takhisis but the rest of the world as well.
Eventually Raistlin challenges Takhisis and is on the very brink of victory, we all know that he is going to do it. There is no power in all of Krynn that could convince him to surrender his chance at what he craves the most. Yet, he does, and he does so when his brother Caramon tells him of the empty universe which is his fate if he kills Takhisis. Talk about a plot twist. Eventually Raistlin escapes the abyss and helps rescue the world which allows him his final rest which is about as good of a redemption story as you are going to get.
Why Raistlin?
The way I figure it Asmodeus is going to want someone almost as devious as he is running the offense. I gave this a lot of thought and finally narrowed it town to Elminster or Raistlin but Raistlin edged out ole' Elminster when I considered the hour glass eyed magi's ruthlessness. In football offense is not only about getting the ball into the end zone, it is also about deceiving the defense. Raistlin has what it takes in spades. I remember reading the first Dragon Lance books when I was a kid and how blown away I was by Raistlin becoming a member of the black robe wizards. It amazed me that he was so power hungry. Then he followed this up by coming within a hairs breadth of defeating Takhisis.
It is this combination of ambition, ruthlessness, and talent that really cause Raistlin to shine. As one of the most iconic characters in not only the Dragon Lance universe but Dungeons and Dragons as well he also brings a great deal of notoriety to the team. I know that if I were a defensive coordinator I would hate trying to match wits with Raistlin.
to learn more about Raistlin read this article at Drgaonlance Nexus
RAISTLIN MAJERE!
About Raistlin:
It is hard for me to think of another character in all of dungeons and dragons who has gained the same level of awe among players. I remember a time when you could see a bit of Raistlin in every wizard brought to the gaming table. One player might use Raistlins' cough, another his whispering voice, and another his sarcastic wit. I myself liked other characters in the Dragonlance world better, but even I had a deep respect for Raistlin as not only an iconic character, but as an example of what happens to those who allow their lust for power to control them.
For me, watching Raistlin change throughout the Dragonlance novels was a great character study. Here is a person who started life sickly and barely alive. As he grows through childhood he is bullied by his peers and if it had not been for his brother, it is likely this torment would have been even worse. Eventually Raistlin finds something that not only gives him power, but offers him a chance to be one of the elite, this is of course magic.
With magic now under his control Raistilin begins to earn both the respect and fear of those around him. Suddenly Raistilin goes from needing his brothers protection to being part of a deadly team and gaining a feeling of independence. However, in the middle of this growth Raistlin body, not in the best of health to begin with, is broken. While he still has the power of magic, he becomes more dependent on his brother than every before. These events make it easy to understand his anger at the world.
So, here we have a young man who has started out in a bad situation that really only got worse. The only real change in his life is the power of magic. With little else to hold onto Raistlin embraces that power and nurtures his anger. Eventually Raistlin is presented with an opportunity to gain power. This power of course has a price and that is to embrace evil and bow to the Queen of evil. Yet, if we have learned anything about Raistlin, it is the fact that he can not abide any being having more power than him and this will become a problem for not only Takhisis but the rest of the world as well.
Eventually Raistlin challenges Takhisis and is on the very brink of victory, we all know that he is going to do it. There is no power in all of Krynn that could convince him to surrender his chance at what he craves the most. Yet, he does, and he does so when his brother Caramon tells him of the empty universe which is his fate if he kills Takhisis. Talk about a plot twist. Eventually Raistlin escapes the abyss and helps rescue the world which allows him his final rest which is about as good of a redemption story as you are going to get.
Why Raistlin?
The way I figure it Asmodeus is going to want someone almost as devious as he is running the offense. I gave this a lot of thought and finally narrowed it town to Elminster or Raistlin but Raistlin edged out ole' Elminster when I considered the hour glass eyed magi's ruthlessness. In football offense is not only about getting the ball into the end zone, it is also about deceiving the defense. Raistlin has what it takes in spades. I remember reading the first Dragon Lance books when I was a kid and how blown away I was by Raistlin becoming a member of the black robe wizards. It amazed me that he was so power hungry. Then he followed this up by coming within a hairs breadth of defeating Takhisis.
It is this combination of ambition, ruthlessness, and talent that really cause Raistlin to shine. As one of the most iconic characters in not only the Dragon Lance universe but Dungeons and Dragons as well he also brings a great deal of notoriety to the team. I know that if I were a defensive coordinator I would hate trying to match wits with Raistlin.
to learn more about Raistlin read this article at Drgaonlance Nexus
Tuesday, May 10, 2011
Why I Do Not Like 4th Edition
While I have been having fun making my fantasy football team, I thought I should take a moment to explain why I dislike 4E.
1: It Wasn't Needed
I was one of the first people I knew to adapt to both second and third edition (and yes 3.5). The main reason for this was because I felt the changes each addition made were needed. While I loved first edition and always will, there were several problems in many of the mechanics. For example limiting demi humans in levels not only made little sense, but could really hurt a party at higher levels. Also some of monsters provided challenges that were hard to gauge correctly. While there were still some problems with second edition (THAC0 anyone?), overall it was a vast improvement over first edition. What I really liked the most about 2nd edition was the fact it was largely compatible with first edition so I could use all my modules without to much work.
I think where 2nd Edition failed is the Dungeon Masters Guide. The first edition DMG gave a DM so much they could use. An hour until game time and no dungeon made? No problem! Simply use the random dungeon generator and you were good to go. Wanted to know the color of a potion? No problem! Browse through the reputed magical properties of gems for a quick idea. The second edition DMG was only useful for the magic items and little else. I also think that by the end of second edition role playing games as a whole had matured and the system needed a serious overall. While 2nd Ed brought many good changes (class kits, non weapon proficiencies, etc.) there were still some problems.
I, much like everyone grumbled a bit when I heard the news about 3rd edition. I remember thinking to myself that it was a move to make money and little else. Even though I was inclined not to I decided to buy the three core books and I have to say I was very happy. I thought they had made some great changes. Admitted it did take learning an entirely new system, but the improvement was immense. Sure there were some problems such as the Ranger being worthless, but overall it was a better game. Of course third ed. had barely gotten going when they put out 3.5 but again it was a change that needed to happen. Rules were clarified, classes were better balanced etc.
Then came 4E. I really felt then and still feel that 4E was not needed. The 3.5 system worked fine and had a lot more room to explore and improve. I can see where a streamlining of some of the player options would have been nice, but to overhaul the system completely just was unnecessary. They didn't make a better game, they didn't improve on any of the problems in 3.5, and to top it off they turned the cosmos upside down. All of this led to me finding 4E a huge disappointment. I tried to like 4E, I really did, but the more I played it the more I found issues with how things had changed.
2: Too Many Accessories Needed
When I first started playing D&D you needed a character sheet, a pencil, some dice, and maybe a miniature figure. If you were the DM you needed a note book, some graph paper, enough dice to lend some to the new guy and maybe some minis. Sure, the more advanced groups used minis quite a bit and there were a lot of neat products made to help make visualizing the game easier, but you didn't have to have them in order to play. The D&D game remained largely this way through both second and even third edition. Admitted, things made a lot more sense if you used minis and dungeon tiles (I still think the plastic minis were one of the best ideas ever!), but you could play the game without them if need be.
If you play 4E you absolutely have to have minis and dungeon tiles (though most of the modules to provide some combat maps). So what became a fairly affordable hobby became much more expensive. Don't get me wrong, I have no problem with spending money on my hobby. I firmly believe that even including such extras as plastic minis and dungeon tiles gaming works out to be cheaper than most other things, I just feel that I should be able to play a game without having to buy more than the rule books.
3: WoW Is a Better MMORPG
One of the things that really bugs me about 4E is the fact that it seems to be a pen and paper MMORPG. If I wanted to play an MMO I would sign into my Wow account. When I am at a table with my friends I don't want to play World of Warcraft, I want to play Dungeons and Dragons (or Rifts, or Gurps, or L5R etc). Every time I look at the players hand book for 4E I feel like I am looking at a talent tree system and that sucks. One of the reasons I loved RPG's was that each and every character was able to be different even if they shared the same class. Even the most basic of fighters would differ from each other in several ways. 4E simply gives you a list of powers to choose from and in the end there is very little in the way of uniqueness.
In the end, the more I think about it, the more I come to the conclusion that 4E is an inferior product in virtually every way to 3.5 and the proceeding editions of D&D. I think that the entire concept was approached in a poor fashion and in no way gave me a better game to play then what I already had. I feel many of the changes were made simply to make 4E incompatible with 3.5. I think that the designers at WOTC got to involved in "shaking" things up and in the end I think we the gamers are the worse off for it.
I still love D&D and am thankful that the OGL allows 3.5 to continue. I will never stop gaming, but I can't wait for 4E to fade away into the night and hope and pray that if and when a 5th edition comes out, it is a better game than what they gave me this time.
1: It Wasn't Needed
I was one of the first people I knew to adapt to both second and third edition (and yes 3.5). The main reason for this was because I felt the changes each addition made were needed. While I loved first edition and always will, there were several problems in many of the mechanics. For example limiting demi humans in levels not only made little sense, but could really hurt a party at higher levels. Also some of monsters provided challenges that were hard to gauge correctly. While there were still some problems with second edition (THAC0 anyone?), overall it was a vast improvement over first edition. What I really liked the most about 2nd edition was the fact it was largely compatible with first edition so I could use all my modules without to much work.
I think where 2nd Edition failed is the Dungeon Masters Guide. The first edition DMG gave a DM so much they could use. An hour until game time and no dungeon made? No problem! Simply use the random dungeon generator and you were good to go. Wanted to know the color of a potion? No problem! Browse through the reputed magical properties of gems for a quick idea. The second edition DMG was only useful for the magic items and little else. I also think that by the end of second edition role playing games as a whole had matured and the system needed a serious overall. While 2nd Ed brought many good changes (class kits, non weapon proficiencies, etc.) there were still some problems.
I, much like everyone grumbled a bit when I heard the news about 3rd edition. I remember thinking to myself that it was a move to make money and little else. Even though I was inclined not to I decided to buy the three core books and I have to say I was very happy. I thought they had made some great changes. Admitted it did take learning an entirely new system, but the improvement was immense. Sure there were some problems such as the Ranger being worthless, but overall it was a better game. Of course third ed. had barely gotten going when they put out 3.5 but again it was a change that needed to happen. Rules were clarified, classes were better balanced etc.
Then came 4E. I really felt then and still feel that 4E was not needed. The 3.5 system worked fine and had a lot more room to explore and improve. I can see where a streamlining of some of the player options would have been nice, but to overhaul the system completely just was unnecessary. They didn't make a better game, they didn't improve on any of the problems in 3.5, and to top it off they turned the cosmos upside down. All of this led to me finding 4E a huge disappointment. I tried to like 4E, I really did, but the more I played it the more I found issues with how things had changed.
2: Too Many Accessories Needed
When I first started playing D&D you needed a character sheet, a pencil, some dice, and maybe a miniature figure. If you were the DM you needed a note book, some graph paper, enough dice to lend some to the new guy and maybe some minis. Sure, the more advanced groups used minis quite a bit and there were a lot of neat products made to help make visualizing the game easier, but you didn't have to have them in order to play. The D&D game remained largely this way through both second and even third edition. Admitted, things made a lot more sense if you used minis and dungeon tiles (I still think the plastic minis were one of the best ideas ever!), but you could play the game without them if need be.
If you play 4E you absolutely have to have minis and dungeon tiles (though most of the modules to provide some combat maps). So what became a fairly affordable hobby became much more expensive. Don't get me wrong, I have no problem with spending money on my hobby. I firmly believe that even including such extras as plastic minis and dungeon tiles gaming works out to be cheaper than most other things, I just feel that I should be able to play a game without having to buy more than the rule books.
3: WoW Is a Better MMORPG
One of the things that really bugs me about 4E is the fact that it seems to be a pen and paper MMORPG. If I wanted to play an MMO I would sign into my Wow account. When I am at a table with my friends I don't want to play World of Warcraft, I want to play Dungeons and Dragons (or Rifts, or Gurps, or L5R etc). Every time I look at the players hand book for 4E I feel like I am looking at a talent tree system and that sucks. One of the reasons I loved RPG's was that each and every character was able to be different even if they shared the same class. Even the most basic of fighters would differ from each other in several ways. 4E simply gives you a list of powers to choose from and in the end there is very little in the way of uniqueness.
In the end, the more I think about it, the more I come to the conclusion that 4E is an inferior product in virtually every way to 3.5 and the proceeding editions of D&D. I think that the entire concept was approached in a poor fashion and in no way gave me a better game to play then what I already had. I feel many of the changes were made simply to make 4E incompatible with 3.5. I think that the designers at WOTC got to involved in "shaking" things up and in the end I think we the gamers are the worse off for it.
I still love D&D and am thankful that the OGL allows 3.5 to continue. I will never stop gaming, but I can't wait for 4E to fade away into the night and hope and pray that if and when a 5th edition comes out, it is a better game than what they gave me this time.
Saturday, May 7, 2011
Interview with Bruenor Battlehammer new Defensive Cordinator
Asmodeus, Head Coach of the new NFL expansion Team the Greyhawk Gamers has moved very quickly in organizing his staff. Early this morning it was announced that the new Head Coach had hired Bruenor Battlehammer as his new Defensive Coordinator. This move actually came as quite a shock to most people as many experts and analysists expected Asmodeus to go with someone from his own background. When asked about the puzzling move The Arch Devil simply smiled and dissapearred in a cloud of fire and brimstone.
Shortly after the announcement of his hiring, Bruenor held a press conference, the following is a transcript of the event.....
BB: I will take any sensible question you have, but make it quick I have a lot to do to get ready for the season.
Q: Coach Battlehammer, do you find it unusual to be hired as a Defensive Coordinator for a football team given that you apparently have no actual football experience?
BB: You don't need to have experience with football to know what a good defense is lad. Remember I have fought numerous battles of a defensive nature and am sure I will be able to put those experiences to good use.
Q: What kind of defensive scheme do you plan to use?
BB: Listen here lad. I don't know what type of game yer playing but I am not about to let the enemy know what I plan to do. The only thing I will tell you is that the NFL has never seen the likes of what I plan on doing.
While many more questions were ansked, Bruenor simply left the podium.
Friday, May 6, 2011
Announcing the Gamers New Head Coach....(also a change in plans)
Okay, I know I was supposed to get this next blog up sooner than this and I honestly meant too. Unfortunately between life, life, and another dosing of life I found myself not posting. While this post is later than it should be I hope you all don't mind that I also have a new and improved idea. My last post I talked about doing an NFL style draft using fantasy characters. Well instead of doing a draft I have decided to build an entire football team including the coaches! Also instead of using characters from the entire fantasy genre to choose players, I will limit myself to only characters from the Dungeon and Dragons mega-verse.
Now, introducing the Head Coach of the newest NFL franchise the Gamers I introduce....
ASMODEUS!
About Asmodeus:
I first discovered Asmodeus shortly after I began playing D&D. I remember reading through the Monster Manual and coming across the Arch Devil. Even back then there was something intriguing about this guy. Not only did he look kewl, but the fact he ruled the nine hells made him a favorite of mine through every edition of the game. I have to admit that I was bummed with the fact that he didn't make the cut into the first Monstrous Manual (which happened with all the devils and demons in an attempt to "sanatize" D&D), and was even more miffed when I learned he wasn't originally included in the Nine Hells in Plane (the Planescape setting managed to be good enough I got over it). When he made his glorious reappearance in 3rd ed. I was tickled pink.
In my time as a player I have only encountered Asmodeus once. It ended very badly for the party (which given the pick pocket roll the thief made on him was probably a blessing). In my time as a Dungeon Master I have abused, overused, and overplayed him. I have had multiple parties kill him, used him as Deus Ex Machina on several occasions, and even had him travel with the party on one occasion. Needless to say I am one of his biggest fans.
The reason why I am selecting him as Head Coach of the Gamers franchise is because I want a true Machiavellian genius calling the shots. The Numero Uno Arch Devil has managed to balance on top of the mountain of power for an untold eternity while being actively plotted against by every know being of power in the universe! This means that not only is Asmodeus powerful, but he is also able to out maneuver every other head coach in the NFL. Bill Belichick move over there is a new genius in the league.
If you want to read up on the game version of Asmodeus, this was a pretty good article.
If you would like to learn more about Asmodeus in religious mythology this page on wikipedia is worth a read.
Now, introducing the Head Coach of the newest NFL franchise the Gamers I introduce....
ASMODEUS!
About Asmodeus:
I first discovered Asmodeus shortly after I began playing D&D. I remember reading through the Monster Manual and coming across the Arch Devil. Even back then there was something intriguing about this guy. Not only did he look kewl, but the fact he ruled the nine hells made him a favorite of mine through every edition of the game. I have to admit that I was bummed with the fact that he didn't make the cut into the first Monstrous Manual (which happened with all the devils and demons in an attempt to "sanatize" D&D), and was even more miffed when I learned he wasn't originally included in the Nine Hells in Plane (the Planescape setting managed to be good enough I got over it). When he made his glorious reappearance in 3rd ed. I was tickled pink.
In my time as a player I have only encountered Asmodeus once. It ended very badly for the party (which given the pick pocket roll the thief made on him was probably a blessing). In my time as a Dungeon Master I have abused, overused, and overplayed him. I have had multiple parties kill him, used him as Deus Ex Machina on several occasions, and even had him travel with the party on one occasion. Needless to say I am one of his biggest fans.
The reason why I am selecting him as Head Coach of the Gamers franchise is because I want a true Machiavellian genius calling the shots. The Numero Uno Arch Devil has managed to balance on top of the mountain of power for an untold eternity while being actively plotted against by every know being of power in the universe! This means that not only is Asmodeus powerful, but he is also able to out maneuver every other head coach in the NFL. Bill Belichick move over there is a new genius in the league.
If you want to read up on the game version of Asmodeus, this was a pretty good article.
If you would like to learn more about Asmodeus in religious mythology this page on wikipedia is worth a read.
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