Thursday, March 29, 2018

Another Day...

Not sure why I am even writing these thoughts here. I guess because I want some place to put them that can be found but only by people looking. Like I am some kind of esoteric guru on the ways of gaming. I sit here typing away in my secret but not so secret spot and dare people to come find me, to see what I have written. Not the stuff I publish and promote, but the stuff that I know most people are not interested in.

I want to write here because at the end of the day having a place to collect my thoughts just seems like the thing to do right now. Maybe in a year or two I will look back at these and see if I can do something with them, maybe not.

I am tired tonight. I think the constant drive to get the project out is taking a toll. I am okay with that. I like the feeling. I like getting to the end of the day and feeling like I accomplished something. Even if all I accomplished was figuring out a supply of stock art, that is still doing something. However, that's not all I did. I also began to consider what program I want to use to format everything nice and pretty. I also started giving thought to how I want the format to look. For this one, I want to keep it a bit old school looking. However, I know I will need to make the layout fancier. This means taking time to do a few things like create page templates and get my written format down.

It means learning new things. It means pushing myself. It means that I have to look past what isn't happening and think about what will happen. It means believing in myself, and I think I do right now. I really do think that if I put the work in, I take the time to make it look as good as possible, then I will get people supporting the Patreon. From the Patreon I move onto a Kickstarter campaign. From the Kickstarter campaign, I move onto a more ambitious idea. All the while continuing to produce quality products for my patrons.

In there somewhere I have to start making serious plans to go to cons and vendor there. Not so much so I can sell a product, but so I can meet people, make contacts, get the word out. Doing that help expands not only my audience but also increases the pool of talent I can call on. That all leads to more patrons, which leads to bigger Kickstarter campaigns which lead to this being real income. But that's all still a ways off. Right now I need to keep myself focused on what is in front of me. If I don't, I can get to caught up in the Great Big Idea! and I never get the little ideas finished.

I know I can do it. I believe I can do it. Yes, I am feeling a little tired, but it's a tired I have earned. It's that kind of tired that makes you glad you woke up. So yeah, I feel tired, but I hope I feel tired every day for the rest of my life.

Wednesday, March 28, 2018

The Things in my Head

For now, I think I am going to use this blog as a place to gather my thoughts each night. I was using Facebook, but really I think this is the kind of thing blogging actually was started for. My thoughts will still be focused on gaming, and I will still likely post a very eclectic series of topics. This is my blog, I can do what I want with it. If an article gets 5 thousand hits (and some of mine have) then I am thrilled, if it gets 10 hits I am happy.

I think that's something new about me lately. I am not near as worried about reaching an audience as I was when I first started this blog. I still want to reach an audience, but I am not desperate for an audience. I feel that same way about my Patreon. I think I am finally at a point I am more worried about creating than I am about "making it pay for itself". In turn, this is going to mean I put out a better product and am thus more likely to make money. Kind interesting how that works.

I am so close to being done with my first short adventure. In fact, I am at that close enough point I can feel the excuses to not finish building up. There isn't enough art, I didn't make the adventure interesting enough, all this and more are sitting there in the back of my head telling me I'm not good enough. I know I shouldn't listen to these voices, but it's so hard not to. It's so hard to finally push past all the damn negativity in my head and look at what could actually go right.

Yes, there is a chance that I might fall flat on my face. However, what happens if I do? What happens if everyone hates what I did (and I doubt that is going to happen). Nothing really. At worst I am out some money I spent on artists and editors, and I am out some time. Neither of these is a big deal. Instead of thinking about what could go wrong, I need to think about what could go right.

It is totally possible that when I release this short module people like it. Not only do they like it, but they like it enough to tell other people they like it. Maybe some of those people who hear that will decide to give my Patreon a chance as well. Next thing I know I have doubled my subscribers. I know, maybe I should dream that I will wind up with hundreds of new subscribers, but I tend to be realistic. It's a good short adventure, but it's not world-changing. I think the most likely thing that will happen is I pick up a couple of subscribers and that's pretty okay.

Monday, March 26, 2018

Twenty Things for A Thief to Find in a Pocket


Twenty Things for a Thief to Find in Pocket

Recently I launched my Patreon and while I have the first small adventure mostly done and am starting to get the second ready, I am thinking about my third project a bit today. While I like doing short adventures, I kind of want RPG Time Savers to be a broad range of products designed to save the GM and player's time. I have always though that picking pockets has been a vastly under utilized method to add a bit of depth to a game. When a player at my table wants to pick a pocket I often grab a couple dice, roll them and give them some copper, silver, or gold depending on my mood. However, this really doesn't do a lot for the game. I would rather be able to give the player something interesting that has the potential to launch a story than simply give them coins. 

I plan to create a supplement a bit more in depth than twenty items, but I thought this would make a neat blog post for the RPGTS page and also give me an idea if people like this concept. Without further needless babbling by a guy who really likes to talk to much, on with the table.

Roll 1d20 and consult the following table.
  1. A piece of cheese
  2. A piece of bread
  3. A note that says "Meet me at Gullivan's Tavern 6 pm to discuss the job"
  4. Several caltrops. Constitution save DC 15 to avoid crying out in pain
  5. A key to an unknown location
  6. 2d10 lead coins painted to look like silver coins.
  7. A vial of unknown liquid 
  8. A lock of hair
  9. A shopping list.
  10. A pet ferret that bites you for 1d3 dmg. Make a Con save DC 15 to avoid shouting in pain
  11. A small map of an unknown location
  12. Bone Dice
  13. A deck of playing cards (no not that deck of cards, are you crazy?)
  14. A small frog
  15. A small flute
  16. A flattering love poem
  17. A small carved bear
  18. A strange religious text
  19. A box of snuff
  20. Pipe tobacco

Monday, March 19, 2018

The Launch of my Paetron...

It's kind of funny how this blog started out. I think I had an idea of ranting against the idea of the 4e rule set of DnD, but over time my desires changed, my commitment to blogging has waxed and waned, life got in the way etc. Honestly I think in the back of my head I was always working toward a result of becoming a gaming publisher, but the idea was intimidating as hell. After all, some really big names have come before me and the idea of me thinking I was good enough to try and get in the ring wit them was a bit hard for me to accept.

The thing is dreams don't die. They might get covered with dust, hidden away in secret boxes you pretend are not there, but they never really die. As I have grown older and done the life thing, I kept coming back to this idea of creating gaming content and getting paid for it. I have no illusions of becoming a millionaire. I mainly just want to share my passion and earn enough to support my rpg habit. It's a small goal, but it's my goal.

I tend to hide from getting things done. I am a much bigger fan of coming up with great ideas and talking myself out of doing anything with them than I am of actually taking action. I think a lot of people are like this. However, I couldn't ever quite shake the feeling that I could do this if I really put my mind to it. So here I am taking a swing for the fences. Whether I hit a home run or strike out doesn't really matter. I will learn from this and enjoy the process.

What I really hope happens is people watch me build something beautiful. I am really starting from scratch on this in a lot of ways. While I have tons of stuff to pull ideas from, I will need to sit down and edit it, make are, maps, tables, and a load of other stuff. I will need to learn new skills, improve old ones, and hopefully make this into something better than it is right now. It won't be easy, but I do believe I will be worth it because I am finally doing what I have always wanted to do. That's a really special feeling and it's going to be that feeling that keeps me going forward.

In the end, I don't know where exactly this paetron is going to go. I think I do, but right now I don't want to limit myself to much. I don't know if anyone but me will read this post, and I am okay with that. I wrote this mostly for myself. If you are someone reading this post, thanks, I hope it made sense to you. If not, that's okay to..

Until next time...